
Sorry if this was already clear, but I prefer to too much clarity to too little. A Tale in the Desert is a Massively Multiplayer Online and Role-playing video game published by Desert Nomad Studios. This avoid system clutter, problems with conflicting files, etc. After that, you can contribute back to the community by uploading it to the AUR for others to use.Īgain, by building a Pacman package, Pacman can track files and dependencies for the package. My suggestion was to create a PKGBUILD for ATITD so that you can build (and install) a Pacman package for it with makepkg. Packer, yaourt and other AUR helpers simply retrieve the PKGBUILD files and run makepkg for you (while also retrieving dependencies, which makepkg doesn't). 7A glimpse into the origins of the petroleum era in Saudi Arabia, Saudi Aramcos plans for the future, and what it is like to live and work in the kingdom.
#A tale in the desert. software download
The initial software download and all new content are free, with a monthly subscription required to play beyond the first 24 hours. The AUR is just a collection of PKGBUILD (and related) files. Lucky No.7: A Tale of Oil in the Saudi Arabian Desert Lucky No. A Tale in the Desert (ATITD) is a massively multiplayer online roleplaying game (MMORPG) set in Ancient Egypt, run by the independent company Desert Nomad Studios.


Those functions include the exact commands that you would run on the command line to build the package, which is why creating a PKGBUILD file is so easy.

PKGBUILD files are just simple Bash scripts that set metadata (name, description, dependencies) and provide build and package functions. Your reply leads me to believe that there may be some confusion about makepkg/AUR/etc.Īll Pacman packages are created with makepkg from PKGBUILD files.
